"The project outline"

“Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”



Example game screen and concept peice

23/02/2010

Almost there...

Ok so now its about week four of pre-production.
We have a new rudamentary test in the UDK and are happy with progress:)
However, this week will be a long battle to get all the criteria signed off for next tuesday.

20/02/2010

Concept and inspiration

The concept and inspiration pages now have some stuff on them to look at!

I will try and get more up soon along with a draft of the Art style guide once I've finished putting it together. :)

12/02/2010

End of week 2

Pre-production is now at the end of week 2, we have a working prototype test (though very rudimentary at this stage) So far we have environment dynamics-player actions-animations-lighting-triggers-events and mesh imports done:)
Concept work coming along nicely and the level design is being built up.

Next week were are going to implement collisions/physics and retry the entire test in UDK instead of Gamebryo. (to test what works best for our timescale).

Anyway, home time now, have a nice weekend and see you on Monday bright and early.

11/02/2010

Gameplay concept

Hello, the documentation for the design concept has now been added, head over to the documentation page for more detailed info on the project.

10/02/2010

"Hello world"

Welcome to the Digital Native's NJA diary :)