"The project outline"

“Online multi-player stealth action in 3rd person view, a variety of game-types through several unique battle stages in dynamic environments and performed in front of an active AI controlled audience.”



Example game screen and concept peice

Documentation

Firstly lets go over the basics of gameplay.
  • 4 players battle it out in a dynamic arena that alters it's layout throughout the match.
  • The player can choose one of three game types:
  1. Cage match = straight up time and frag based death match (Traps and dynamics enabled)
  2. Hide and seek= Simple game of tag, time and points based, players seek out and kill hidden player to take his place, gain points while hidden. (Traps enabled)
  3. Battle royale. three stages of battle each 5 mins long or 10 frags, stage one is a simple death match, stage two is also a death match but level alters layout and traps become enabled, stage three alters layout again but game type changes to last man standing contest with retries relative to audience appreciation in first 2 stages. (Traps and gauntlet enabled)
  • Players must find and kill other players to gain the audiences appreciation, stealth is far more rewarding and entertaining.
  • Head to head combat is allowed but stealth is more profitable, rewarding and efficient.
  • Combat is combo based action, stealth is always a one hit kill.
  • The audience and emperor reward players with power ups/downs for their appreciation.
  • The audience can also balance the battle by giving players power downs and disadvantages, helping to create a more balanced and evolutionary battle each time.
  • The audience hand out advantages at pick up points and directly to each player specificaly.
  • The player can request advantages or disadvantages directly at mercy podiums.
  • The emperor can be pleaded for mercy however his advantages/disadvantages are far more dramatic than the audience's.
  • Power ups and downs come in several forms: Statistics, weapons, intel and abilities.
Ok so that gives you the basic idea, now lets get a little more detailed:)




 Arena/level basics

 Orienteering and combat basics

 
Stealth basics

Audience and Emperor basics

 
Environment dynamics basics

Traps basics

 
Actions


Offensive actions

Defensive actions

Tactics: Hide

Tactics: Corners

Tactics: Height

 
Tactics: Multiple enemies


That about does it for the basics of gameplay, I hope you now have a better idea of the game we are working on, and I hope it has you wanting to play it too. Wish us luck with the project and we'll keep you up to date.
More design work coming soon :) 
Duncan