23/05/2010
10/05/2010
Phew...gold at last!
My apologies, it been a while since we last updated the blog.
But anyway, here we are at the final stage of development.
Please checkout the screenshot and production art section for the latest images:)
Thank you for your interest in the project, and stay posted for a postmortem coming soon.
But anyway, here we are at the final stage of development.
Please checkout the screenshot and production art section for the latest images:)
Thank you for your interest in the project, and stay posted for a postmortem coming soon.
21/03/2010
Just a little bit more..
There are a few more concept images going up this week, for characters and environment.
The audio engineers have begun work and so far this week looks to be realy promising:)
The audio engineers have begun work and so far this week looks to be realy promising:)
06/03/2010
Progress report
Thats it!.. the end of week five.
This week has been a busy one, but we have a good foundation now to begin making some real progress.
We have a networked built with characters, orienteering, environments, events and various other bits and peices in it.
We are pleased with the progress so far and actually managed to have a little fun on friday pretending to fight one another (Our combat system isnt working yet),
So all in all a good week, next week is a shiny new build, implementing a tutorial, get more player actions working and again have a little more fun :)
Have a nice weekend
This week has been a busy one, but we have a good foundation now to begin making some real progress.
We have a networked built with characters, orienteering, environments, events and various other bits and peices in it.
We are pleased with the progress so far and actually managed to have a little fun on friday pretending to fight one another (Our combat system isnt working yet),
So all in all a good week, next week is a shiny new build, implementing a tutorial, get more player actions working and again have a little more fun :)
Have a nice weekend
03/03/2010
So we've been doing great this last week. Pre-production is now over and aside from a couple of things we've managed to achieve everything we were hoping to for our pre-production sprint.
We now have detailed Concept, design, technical and art sytle documentation. We've figured out networking in the UDK and have multiplayer functionality.
23/02/2010
Almost there...
Ok so now its about week four of pre-production.
We have a new rudamentary test in the UDK and are happy with progress:)
However, this week will be a long battle to get all the criteria signed off for next tuesday.
We have a new rudamentary test in the UDK and are happy with progress:)
However, this week will be a long battle to get all the criteria signed off for next tuesday.
20/02/2010
Concept and inspiration
The concept and inspiration pages now have some stuff on them to look at!
I will try and get more up soon along with a draft of the Art style guide once I've finished putting it together. :)
I will try and get more up soon along with a draft of the Art style guide once I've finished putting it together. :)
12/02/2010
End of week 2
Pre-production is now at the end of week 2, we have a working prototype test (though very rudimentary at this stage) So far we have environment dynamics-player actions-animations-lighting-triggers-events and mesh imports done:)
Concept work coming along nicely and the level design is being built up.
Next week were are going to implement collisions/physics and retry the entire test in UDK instead of Gamebryo. (to test what works best for our timescale).
Anyway, home time now, have a nice weekend and see you on Monday bright and early.
Concept work coming along nicely and the level design is being built up.
Next week were are going to implement collisions/physics and retry the entire test in UDK instead of Gamebryo. (to test what works best for our timescale).
Anyway, home time now, have a nice weekend and see you on Monday bright and early.
11/02/2010
Gameplay concept
Hello, the documentation for the design concept has now been added, head over to the documentation page for more detailed info on the project.
10/02/2010
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