Pre-production is now at the end of week 2, we have a working prototype test (though very rudimentary at this stage) So far we have environment dynamics-player actions-animations-lighting-triggers-events and mesh imports done:)
Concept work coming along nicely and the level design is being built up.
Next week were are going to implement collisions/physics and retry the entire test in UDK instead of Gamebryo. (to test what works best for our timescale).
Anyway, home time now, have a nice weekend and see you on Monday bright and early.